omgitspenguins
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OmgStillAPenguin
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Post by omgitspenguins on May 2, 2017 7:12:05 GMT
gyazo.com/903cc46b221cd072badafbf01a3514d1?token=1fd3a56b323c9a5bbaaab623999c7fc9The CameraSubject is set on humanoid so I can only assume that somehow the Humanoid is jumping up for some reason...
local plr = game:GetService('Players').LocalPlayer local char = plr.Character local camera = workspace.CurrentCamera char.Archivable = true script.Parent.TextButton.MouseButton1Click:connect(function() char:SetPrimaryPartCFrame(workspace.InvisCFramer.CFrame) for _,v in pairs(char:GetChildren()) do if v:IsA('BasePart') then v.Anchored = true end wait() camera.CameraSubject = char.Humanoid end end)
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Post by goulstem on May 2, 2017 9:54:17 GMT
I'm pretty sure it's just cause there's a CanCollide true block in the way .-.
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omgitspenguins
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OmgStillAPenguin
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Post by omgitspenguins on May 2, 2017 11:02:00 GMT
Still jumps
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Post by Josh on May 2, 2017 14:57:41 GMT
Is there not an animation or script that can be found in the player which you can remove?
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omgitspenguins
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OmgStillAPenguin
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Post by omgitspenguins on May 3, 2017 8:43:15 GMT
What do you mean?
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Post by Josh on May 3, 2017 10:23:30 GMT
Are there not scripts in the player or animations dedicated to jumping?
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omgitspenguins
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OmgStillAPenguin
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Post by omgitspenguins on May 4, 2017 10:31:12 GMT
It's not an animation thing when I said jump I meant that it just Jumps the camera up.
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Post by Bit on May 4, 2017 23:47:18 GMT
It doesn't "Jump" It focuses at the center of the character, which, due to its CFrame, is inside a part. It changing focus also makes it "jump".
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omgitspenguins
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OmgStillAPenguin
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Post by omgitspenguins on May 6, 2017 2:56:34 GMT
How do I fix this?
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